Pixel Air Combat
· v1.03
About
Objective
Move the fighter at the bottom of the screen left and right while avoiding enemies and enemy fire. The fighter shoots automatically. Each regular enemy is worth 1 point. Waves, enemy speed, and boss strength increase as your score rises.
Main Menu
Use the Up or Down key to move the cursor, then press GPS, START, or ENTER to confirm. On touch devices, tap the left or right half of the screen to select the previous or next option.
START: Start the game.
EASY, HARD, EXTREME: Change the difficulty. HARD and EXTREME require a valid unlock code.
VIBRATION ON, VIBRATION OFF: Enable or disable vibration when taking damage and when the game ends.
TILT, BUTTONS/TOUCH: Select tilt controls or button/touch controls.
HIGH SCORE: Display the high score stored on the device.
In-Game Controls
The fighter shoots automatically. There is no manual fire control.
BUTTONS/TOUCH Mode
Hold the Down key to move continuously to the left.
Hold the Up key, GPS key, START key, or ENTER key to move continuously to the right.
On touch devices, hold the left or right half of the screen to move in that direction. Release the screen to stop moving.
TILT Mode
Lower the right edge of the watch by approximately 5 degrees to move right.
Lower the left edge of the watch by approximately 5 degrees to move left.
Returning the watch to a level position does not immediately stop movement. Tilt the watch approximately 5 degrees in the opposite direction to change direction.
If the motion sensor is temporarily unavailable, use the keys or tap the left or right half of the screen as a fallback control method.
Pause and Return
During gameplay, press BACK or ESC twice within 700 milliseconds to pause the game.
On the pause screen, press GPS, START, or ENTER to resume the game.
On the pause screen, press BACK or ESC to return to the main menu.
After the game ends, GAME OVER appears briefly, and the game automatically returns to the main menu.
Health, Score, and Waves
Each game starts with 3 health points. The maximum is 6 health points.
Colliding with an enemy or being hit by enemy fire removes 1 health point and resets the weapon to its initial state.
After taking damage, the fighter is invincible for approximately 5 seconds.
Each regular enemy is worth 1 point. Bosses do not directly add to the score.
Defeating a boss restores 3 health points, up to the maximum of 6.
If you enjoy the game, you can support its development by purchasing a Pro code.
https://garminbuy.lwlwlw.net
Feedback and suggestions are always welcome. Please use the “Contact Developer” option below to get in touch. I will respond as quickly as possible.