Orbit Jumper
· v1.5.1
About
One button. Endless space. How far can you jump?
You are a tiny satellite orbiting a star. Press START to release your orbit and fling yourself along the tangent - then watch physics take over: your shot arcs under gravity and slows in flight, like a stone from a catapult. Pass through the next star's capture ring to snap into its orbit and score. Miss, and the run is over.
Sounds simple. It isn't.
- Your orbit decays: circle too long waiting for the perfect angle and
you burn up in the star.
- Every point makes it harder: orbits spin faster, capture rings shrink, stars spawn farther apart - sometimes above you, where gravity fights your throw.
- One life. Instant restarts. "One more run" guaranteed.
Your best score is saved on the watch. Physical START button controls everything; touch works too on touchscreen models.
No sensors used, no data collected, works entirely offline.
Feedback or bugs? I'd love to hear from you:
github.com/klppl/orbitjumper-tracker